While working on the channeled spells, we have also started work on two new levels. The first one, called ‘The Breach’ is – as we plan it right now – going to be a ‘Hold The Door’ type game: prevent the skeletons from overwhelming you while they try to storm the door. The level itself is in place, and we have completed the Archer AI, now we need to create the ‘Runner’ skeletons and their AI. We hope to be able to make this the first coop-style network level.