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The new release for SpellShokked is live on Steam – update now.
The new release delivers tons of tweaks to the network versions of the channeling spells (as you may have found out, they were a bit erratic). We’ve also added a new network level, with a new twist: it’s co-op. You don’t try to off each other, but prevent the skeletons from reaching the door. Yeah, ‘hold the door!’.
We’ve also included an number of quality of life improvements, mostly under the hood, but you’l notice general increase of responsiveness when not in combat.
And if you make your way to the library, you can try out the new glyph generating visuals that we are about to bring to all combat levels. No longer chunky lightnings, but smooth energy flows. The new visuals look absolutely great, but require some performance tweaking, and need to be integrated with network code, which will take some significant changes.
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