We continue to work on channeling. Although we haven’t yet completely worked out the mechanics yet, being able to control a magic missile is way cool. […]
Another great idea – and one that makes the game so much cooler: “Hey, why can’t I tell what’s happening during casting simply by listening?” <crickets> […]
So we just received word from Steam that SpellShokked has passed all reviews and has been pushed into the pipeline. The store page has just opened – and […]
In other boring news, we now finally got our certificate for the SpellShokked! domain, making the browser warnings disappear, and the lock comes up. So why […]