With deep disappointment and a modicum of anguish we received notification that Steam has decided to discontinue support for SteamVR on the Mac. Before I go […]
Yupp, we skipped Alpha 17. That’s because reasons! In any event the new release fixes the last remaining network bugs (slow blinking for some players), which […]
The network migration (yeah, ‘notwork migration’, as we call it) is proving to be more difficult than we expected. So, in order to not have anything […]
We did it! We moved the entire game to the new infrastructure, and made it run. There are some inconsistencies, some rooms have different lighting, and […]
We develop SpellShokked! using an industry-standard development system (“IDE”) that pulls together artwork (models, textures, materials, animations), audio (music, effects, voice), design (color palettes, fonts, narrative), […]
Another month, another alpha. With apologies to “Spinal Tap”, this one goes to 11! This release is entirely about bug-fixing. as it turns out, supporting multible […]
Ok, so we were a bit optimistic about how long we’d take to bring multiple avatars to networking. And yes, there’s still the aberrant optical glitch […]